A working hosting foundation
Accounts, customer permissions, node connections, Minecraft provisioning, console controls and resource limits.
Each phase earns its place through working features and testing.
Accounts, customer permissions, node connections, Minecraft provisioning, console controls and resource limits.
Available now: files, local backup and restore, authenticator MFA, recovery codes, password reset, session controls, server teams with granular permissions, SFTP, larger transfers, managed storage allowances, scheduled operations, automatic local backup retention, S3-compatible remote backups and managed databases. OS disk quotas and production hardening remain open.
Available now: pinned Vanilla/Paper/Fabric profiles, recovery backups and rollback, world management, reviewed plugins and modpacks, guided diagnostics, and exclusive customer node reservations with capacity controls. Native execution feasibility has passed a bounded Linux lab; native game hosting remains future work. Reservations retain Docker limits; real Minecraft gameplay acceptance remains open.
Application runtimes, Git deployments, custom domains, HTTPS, health checks and deployment rollback.
A branded storefront, product catalog, checkout, invoices, renewals and a unified customer portal. Begins after core hosting is verified.
Planned features are not yet available. Native mode will be limited to exclusively assigned nodes. Payment processing will use an external payment provider.